AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on Android in South Africa - Q3 2021
Discover the performance trends of the top 5 fidget toys games on Android in South Africa during Q3 2021, including key insights on downloads, active users, and revenue.
The third quarter of 2021 saw notable trends in the performance of the top 5 fidget toys games on the Android platform in South Africa. Below, we explore the weekly downloads, active users, and revenue for these popular apps.
Fidget Toys Trading・Pop It 3D by Freeplay Inc, released in early July, experienced significant fluctuations in weekly downloads. Starting at 7.5K in mid-July, downloads peaked at 32.5K by mid-August before declining to around 7.2K by the end of September. Active users mirrored this trend, rising from 6.6K in July to a peak of 61.2K in mid-August, then falling to 20K by the end of the quarter.
Pop Us! from SayGames Ltd showed a more stable performance. Weekly downloads began at 2.3K in early July, increased to 12.4K mid-month, and fluctuated around 7.8K towards the end of September. Active users increased from 2K in early July to 15.3K by mid-September, maintaining around 15K through the end of the quarter.
Antistress - relaxation toys by JindoBlu, an older app from 2016, showed steady but modest performance. Weekly downloads started at 3.9K in late June, peaked at 4.5K in early July, and gradually declined to 1.1K by the end of September. Active users followed a similar pattern, peaking at 27K in mid-July and declining to 14.4K by the end of the quarter. Revenue remained low, with the highest weekly earnings of $23 in early August.
ASMR Studio 3D: Ultimate Relax by Alictus saw a gradual decline in performance. Weekly downloads started at 3.9K in late June and steadily dropped to just 472 by the end of September. Active users also decreased, from 7K in late June to 1.7K by the end of the quarter. No significant revenue was recorded during this period.
Slime it: Slime Game Simulator by Hapy Games encountered a sharp decline. Weekly downloads began at 9.2K in late June but dropped to zero by August, with no further downloads recorded through the end of September. Active users similarly fell from 9.4K in late June to just 81 by the end of the quarter. Revenue peaked at $904 in late June and dropped to negligible amounts by mid-September.
These insights highlight the varying performance trends of fidget toys games in South Africa during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.